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1. First up, Till Training Game, from Elearning Awards gold winner Kineo.
Kineo worked with their client McDonald’s UK on a real game changer in the industry, the McDonald’s UK Till Training Game, which delivered an engaging and memorable learning experience to support the launch of a new till system to 1,300 restaurants, as well as trending for a bit on social media site as learners set up self-styled leader boards to compete against each other.
Here are some of the elements that helps make this gamified approach work:
2. Next up, Lifesaver by the Resuscitation Council & Unit9
This immersive interactive training is available through a browser or can be launched via an app on mobile devices. The objective of the training is to make anyone aware of the basic steps in responding to a situation where someone (probably a stranger) suffers a cardiac arrest or choking. This multi award winning training utilizes gaming principles in some of the most effective ways:
3. Thirdly, Medieval Swansea by Make Sense Design & City Witness
Built in Elucidat, this rich interactive historical game gets learners taking on the role of detective to solve a historical mystery. It’s bursting with gaming features and is fully responsive, making it work nicely on just about all platforms and devices. The underpinning gaming concepts include:
4. Next, the Virtual Reality House by Train4TradeSkills
Double gold medallist at the Elearning Awards, The Virtual Reality House lets trades trainees such as plumbers practice their skills in a fully immersive virtual reality simulation, allowing them to make mistakes safely and learn from these in order to build confidence and competence before embarking on the workshop-based part of their course.
The training is an i3D engine built on the Unity 3D framework which allows rapid development of interactive training scenarios. This is an example of gamified eLearning which demonstrates the following:
5. Last, but in no ways least, Heineken Capability Academy by Brightwave & Heineken
Not satisfied with gamified eLearning alone, Heineken got a real physical board game to go with its blended solution from Brightwave.
Ref: https://elearningindustry.com/5-killer-examples-gamified-elearning By Li Whybrow
Annexure 2
SELF DECLARATION FORM
(To be submitted on arrival at the Airport)
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Date of Arrival |
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I/we hereby declare that:
I/ we am/are not residing in any containment zone.
I / we am/are not suffering from any fever/cough/any respiratory distress.
I/ we are not under quarantine.
If I/ we develop any of the above – mentioned symptoms I shall contact concerned health authorities, immediately.
I/ we have not tested covid-19 positive in last two months.
I / we am eligible to travel as per extant norms.
I / we make my mobile number/ contact details available to the airlines whenever required by them.
I/ we understand that if I/ we undertake the air journey without meeting the eligibility criteria, I / we would be liable to penal action.
I / we undertake to adhere to the health protocol prescribed by Maharashtra State
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